It also starts in medias res, so returning players will also know precisely where they are in the lore. What came out of the other side is an incredibly detailed, but highly approachable, introduction for newcomers. Author of the Black Library of Chaos (or simply “Black Library” – an extensive 200+ volume real-world accounting of the Warhammer 40,000 universe), so that’s precisely what Frontier Development has done. When you need an authentic Warhammer universe created, you turn to folks like Gav Thorpe. While there have been a few nudges into that universe in the videogame world, Realms of Ruin represents our first real battle test of the new setting. If you are coming back to Warhammer and wonder why you can’t find those original tabletop materials, now you know why – Games Workshop killed it dead. It put it on more even footing with the far-more-developed Warhammer 40,000 universe, luring in new and returning players for more balanced play. Back in 2015, Games Workshop gave us Age of Sigmar, a tabletop setting that refined the universe into more balanced factions, each with their own pros and cons, as they fight for supremacy. Warhammer Age of Sigmar: Realms of Ruin (just Realms of Ruin from now on, if you please) is, as you likely have inferred from the title, taking place in the Warhammer universe. The specifics inside these genres are what makes or breaks a game, or as they say – “the devil’s in the details”. On the opposite side of the coin are micromanagement games, which are all about finding the right troop for the job, and controlling them at a high rate of speed. Often referred to as “macro” or macromanagement, these are typically focused more on the economic build than the rock, paper, scissors approach with troops. There are base builders where you dig in, build a force, and then make one big push. Up front, let’s classify where Realms of Ruin falls in the broader RTS genre. Could this be the next iteration of the RTS genre? Warm up the micro – it’s time to find out. After more than a few hands-on opportunities, we’ve gotten our hands on the final version of Warhammer Age of Sigmar: Realms of Ruin. While the RTS world continues to change and evolve, thanks to games like Homeworld and Company of Heroes, it’s been a bit uneven when applied to the world of Warhammer. I was hooked on real time strategy in a big way, and that hasn’t changed. One of the reasons I made the jump from to the X86 platform (Yeah, back when they had a “Turbo” button) was for a little RTS called Command & Conquer.
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